About Witchdle
A daily puzzle game for people who read the books twice.
Witchdle is a free daily puzzle game set in the world of The Witcher. Every day at midnight UTC it publishes seven fresh puzzles: a character to deduce, a portrait to name, a quote to place, an emoji riddle to decode, a run of Gwent cards to weigh, a monster to identify, and a grid of sixteen characters to sort into four groups. Each takes a couple of minutes. All of them are free, and none of them need an account.
What Witchdle is
The idea is deliberately small: one fair test of Witcher knowledge per day, the same board for everybody, reset on a fixed clock. There is no endless feed and nothing to grind. When you have finished the day's seven puzzles the site has nothing else to sell you until tomorrow.
That constraint is the point. A daily puzzle is something you can compare with a friend, because you both got the same board. Witchdle keeps a per-mode streak and a solve count in your browser, and every finished puzzle produces a spoiler-free emoji grid you can paste anywhere.
The seven puzzles
Each mode tests a different kind of knowledge, and they get published together every morning.
- Character Guess — deduce the day's character from the traits each guess shares with them.
- Name the Character — one portrait, one name, no clues.
- Quote of the Day — work out who spoke a line from the books or the games.
- Emoji Guess — decode a short run of emoji into a character.
- Gwent: Higher or Lower — call whether each card outranks the one before it.
- Connections — sort sixteen characters into the four groups they secretly belong to.
- Name the Beast — identify a monster from its bestiary artwork alone.
How the daily puzzle works
Every puzzle is keyed to a UTC date. A scheduled job runs at 00:00 UTC and publishes the next day's set, so the reset lands at the same instant everywhere in the world rather than at your local midnight. The countdown shown after you finish a puzzle tracks that same clock.
The last few days stay playable. If you miss a day you can step back through the archive from any game page and pick it up. Older puzzles roll out of the window as new ones arrive, which keeps the archive short and the answers hard to look up.
Where the data comes from
The puzzles are built from hand-curated datasets: ninety-two characters, seventy-nine bestiary entries, ninety-two Gwent cards, and a growing collection of quotes and emoji riddles. Each character carries the attributes the deduction modes compare — gender, home region, race, hair colour, age, whether they survive, and which of the books, games, and show they appear in.
Those attributes are read from the novels first and the games second; the show is used only where it does not contradict either. The Witcher's canon disagrees with itself in places, and every one of those disagreements had to be settled one way or the other. If you find an entry you think is wrong, say so and it will be checked.
Who makes it
Witchdle is an independent fan project, built and maintained by one developer in their spare time. There is no company and no team behind it — puzzle ideas, translations, and bug reports all land in the same inbox.
It costs a small amount every month to run. Advertising and the occasional tip through Ko-fi cover the hosting. Nothing on the site is paywalled and nothing is planned to be.
Languages
Witchdle is available in English and in Polish, the language the novels were written in. The switcher sits in the site header; your choice is stored in a cookie and applies to every page on your next visit. If you spot a translation that reads badly, corrections are very welcome.
Fan project disclaimer
Witchdle is an unofficial, non-commercial fan tribute. It is not affiliated with, endorsed by, or sponsored by CD Projekt Red, Andrzej Sapkowski, or Netflix. All character names, artwork, card designs, and lore are the property of their respective owners and appear here in the spirit of CD Projekt Red's fan content guidelines. If you hold rights to something used here and would like it removed, get in touch and it will be taken down.
Found a mistake, or have an idea for a puzzle? Get in touch.
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